GamingOpinions

Oppenheimer investment bank thinks Apple wants its hardware to be the best HD gaming platform

the Oppenheimer investment bank says “Apple management is committing to building Apple hardware as the best HD gaming platform.” 

In a note to clients — as noted by Apple 3.0 (a subscription is required to read the article) — the Oppenheimer investment bank says “Apple management is committing to building Apple hardware as the best HD gaming platform.” 

From the report: Apple Today: Based on our estimates, App Store has generated commission of $15B from mobile gaming publishers in the past 12 months, making it a top 3 “video game” company by revenues. Its revenue accounts for 17% of global mobile game market in 2023. In comparison, Apple’s position in HD gaming (AAA and AA games on PC/console) are negligible, with less than 2% market share. 

HD Expansion A Necessity: We believe Apple is pivoting its hardware and software designs to capture new gaming revenue. Notably, the slowdown in mobile gaming casts headwinds for Apple’s mix shift toward more high-margin service revenue. We see ample opportunities for Apple to capture similar high margin revenue elsewhere, notably in HD gaming. 

Favorable Industry and Technology Trends: We see a number of key trends favorable for Apple’s entrance into AAA gaming: 1) better gaming experience on ARM hardware, catching up to x86, 2) desire for publishers to develop dual SKU (mobile and PC/console), 3) desire for players to access games across multiple platforms based on where they are. 

Market Expansion: We estimate that by 2028, Apple will have an installed base of over 1B HD gaming-ready devices across iPhone, Mac, and iPad, compared to a projected global console installed base of 300M (Xbox/PS/Switch). High-end Android and Windows on ARM devices will also provide additional installed base for developers and publishers. 

Risks and Challenges: We see the following risks in Apple’s expansion in HD gaming: 1) hardware and software compatibility, 2) developer relationship (Apple needs to build goodwill), 3) developer inertia and player royalty to Windows gaming, 4) competition from Android and more PC-like handhelds. 

Dennis Sellers
the authorDennis Sellers
Dennis Sellers is the editor/publisher of Apple World Today. He’s been an “Apple journalist” since 1995 (starting with the first big Apple news site, MacCentral). He loves to read, run, play sports, and watch movies.