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Apple patent involves using your personal data for personalized video games

Here’s an interesting feature that could come to Apple Arcade, Apple’s streaming game service. The tech giant has been granted a patent (number 10,427,050) for a “personal items network” that would store personal data about a user and apply it to video games.

It involves a system that could data taken from monitor devices such as an Apple Watch and iPhone and and apply the data to video games, arcade games, and computer games. In other words, it would ”personalize” the game to real abilities and real people.

For example, when the monitor device is used to capture airtime (and e.g., heart rate) of a snowboarder, that data is downloaded to a database for a game and used to “limit” how a game competitor plays the game. In this way, a snowboard game player can compete against world-class athletes, and others, with some level of realism provided by the real data used in the game.

The patent data notes that such data could also be used for medicine, fitness, wellness and industrial production. The invention specifically relates to sensing and reporting events associated with movement, environmental factors such as temperature, health functions, fitness effects, and changing conditions. 

Of course, Apple files for — and is granted — lots of patents by the U.S. Patent & Trademark Office. Many are for inventions that never see the light of day. However, you never can tell which ones will materialize in a real product.

Dennis Sellers
the authorDennis Sellers
Dennis Sellers is the editor/publisher of Apple World Today. He’s been an “Apple journalist” since 1995 (starting with the first big Apple news site, MacCentral). He loves to read, run, play sports, and watch movies.