Apple will host a session at this year’s Game Developers Conference for the first time. Michael Kuhn, who leads the company’s ARKit engineering team, will offer an introduction to ARKit.
According to Apple this session: “Introduces core concepts of the ARKit framework, it’s underlying principles, and the ARKit API. It explains how to get started with ARKit using the different tracking and scene understanding capabilities as well integration into rendering/game engines. The session also highlights best practices for AR like starting an experience, placing objects in the real world, interacting with them and implications for games. In addition it explains basic concepts and challenges of AR and Computer Vision to help avoid common pitfalls and allow the creation of great experiences.”
At the 2017 Worldwide Developer Conference (WWDC), Apple introduced ARKit. It allows developers to tap into the latest computer vision technologies to build detailed virtual content on top of real-world scenes for interactive gaming, immersive shopping experiences, industrial design and more.
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