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Adobe adds features to its iSubstance 3D tools

Adobe has announced new innovations across its iSubstance 3D tools, which cater to the needs of both experienced 3D creators and 2D creatives looking to add a new dimension to their work. 

According to Sebastien Deguy, vice president and head of 3D and metaverse at Adobe, here’s what’s new in the 3D tools:

  • Create in 3D with Adobe Substance 3D Modeler: A fun, fast and gesture-based 3D asset creation tool, Substance 3D Modeler enables artists and product designers to seamlessly switch between using desktop computers and VR headsets with handheld controllers. Modeler accelerates and simplifies the process of sharing ideas in 3D, using a “hands-on” approach to avoid the steep learning curve that has traditionally limited the accessibility of 3D modeling technologies.
  • Recreate real-world surface textures in 3D with Adobe Substance 3D Sampler: Now available in beta, Adobe’s new 3D Capture feature empowers creators to quickly turn physical objects into digital assets. Thanks to AI and photogrammetry technologies, anyone can use a camera or an existing set of images to capture a real-world object, then leverage Adobe Substance 3D Sampler to generate a textured 3D model. Even first-time 3D designers can use 3D Capture to quickly produce 3D models and base textures without having to learn traditional technical modeling workflows.
  • Experience improved speed and stability with Apple Silicon: Substance 3D tools now take advantage of Apple Silicon (including M1- and M2-series) chips, providing speed and stability improvements to Mac users.
  • Enjoy lightning-fast access to AR content with Adobe Aero’s iOS App Clips integration: Adobe Aero-powered experiences on iOS devices can now use App Clips, speeding the display of AR experiences without requiring viewers to download apps. App Clips support makes Aero one of the fastest ways for artists to create and deliver immersive AR content on iPhone.
Dennis Sellers
the authorDennis Sellers
Dennis Sellers is the editor/publisher of Apple World Today. He’s been an “Apple journalist” since 1995 (starting with the first big Apple news site, MacCentral). He loves to read, run, play sports, and watch movies.