Wednesday, December 11, 2024
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Spending on the Apple App Store grew 22.7% year-over-year in first half of 2020

Consumer spending on mobile apps and app installs grew significantly during the first half of 2020, in part due to the COVID-19 pandemic, according to new data from Sensor Tower. 

In the first half of the year, consumers spent US$50.1 billion worldwide across the App Store and Google Play — a figure that’s up 23.4% from the first half of 2019 according to a recent report, notes the research group. Previously, revenue had grown 20% between the first half of 2018 and 2019, for comparison. In addition, first-time app installs were up 26.1% year-over-year in the first half of 2020 to reach 71.5 billion downloads.  

Though Google Play saw far more app installs, Apple’s App Store continued to outpace its rival on consumer spending, notes Sensor Tower. During the first half of the year, the App Store generated $32.8 billion from in-app purchases, subscriptions and premium apps and games, the research group estimates.

This figure is up 24.7% year-over-year from the $26.3 billion spent during the first half of 2019. It’s also nearly twice the estimated gross revenue on Google Play, which was $17.3 billion, an increase of 21% year-over-year.  

Meanwhile, consumers stuck at home during the pandemic have been downloading apps and games in greater numbers. During the first half of the year, consumers installed 71.5 billion apps for the first time, up 26.1% from the first half of 2019.  Mobile gaming also saw a boost during the pandemic, with game spending up 21.2% year-over-year to reach an estimated $36.6 billion during the first half of the year, Sensor Tower found. Spending on the App Store grew 22.7% year-over-year to reach $22.2 billion, while Google Play game spending grew 19% to reach $14.4 billion.

Dennis Sellers
the authorDennis Sellers
Dennis Sellers is the editor/publisher of Apple World Today. He’s been an “Apple journalist” since 1995 (starting with the first big Apple news site, MacCentral). He loves to read, run, play sports, and watch movies.