Sunday, December 15, 2024
Archived Post

TAG TEAM announces Mac/iOS compatible laser TAGRider gaming accessory

TAG TEAM has introduced the Laser TAGRider, a gaming accessory that mounts onto any toy blaster to repurpose it for real-world laser tag and/or compatible PC/Mac and iOS mobile games.  

It boasts Artificial Intelligence (A.I.) that purportedly learns and understands the loading and triggering mechanisms of the blaster it’s mounted on. A Kickstarter campaign launches today with a funding goal of $10,000, and features limited early bird specials at $34, as well as several other rewards for backers to choose from – including delivery by Christmas 2018.

Laser TAGRider, which works with both battery-operated and pull/slide loaded toy blasters, doesn’t require WiFi to play laser tag. It incorporates built-in sensors that show users when they get “hit,” recording damages right on the device. For players, this means there is no longer the need to purchase additional gear such as helmets and target vests to record game activities and scores, according to TAG TEAM. 



It also means that laser tag games using Laser TAGRider can include an unlimited number of players. When using Laser TAGRider to play laser tag, players can access three game modes: a) basic (two modes), professional (two modes) and team. In Professional and Team games, Laser TAGRider allows players to select different gun functionality, including semi-automatic handguns or rifles, a machine gun, a shotgun, and more.  Each gun features different aspects. 

On top of being used to play laser tag, Laser TAGRider, when connected to WiFi, also easily converts any toy blaster into a light gun for compatible first person shooter PC/Mac and iOS mobile games, including current TAG TEAM titles, TAG SHOT, TAG CODING, TAG TREASURE and TAG SPACE WAR.  All 4 games are available for iOS on the Apple App Store, with TAG SHOT and TAG CODING also available for macOS and Windows systems.

Dennis Sellers
the authorDennis Sellers
Dennis Sellers is the editor/publisher of Apple World Today. He’s been an “Apple journalist” since 1995 (starting with the first big Apple news site, MacCentral). He loves to read, run, play sports, and watch movies.